Glitching Waterman

Landscape Architecture G2 Studio / Autumn 2021 / Forbes Lipschitz

Glitching Waterman

LARCH 7930: Field Trials
Agroecological Experimentation and Demonstration at Waterman

Waterman Farm is a working farm, with its small-scale production of dairy and agriculture primarily used to facilitate teaching demonstrations. Significantly, it continues to house a large number of research initiatives that operate under various time cycles, ranging from seasonal to multi-year experiments.

This course employs a synthetic, multi-scale approach to the design of an experimental agroecological landscape on Waterman Farm. Using a series of integrated conceptual, analytical, and design methods, students develop innovative site strategies for integrating ecological principles into the spaces of agricultural production.


Glitching Waterman
Wing Yin Wong, Olivia Minnie, Annie Purcell

Waterman’s presence in Columbus makes it the working bridge between agricultural theory and practice. Born out of the land grant model that founded the university, the facility has three main objectives: outreach, research, and education. These make for an exciting and dynamic site but can also create tensions that lead to spatial fragmentation.

We were inspired to create a “glitching” pattern for the site that made use of these fragments while working to create connection between the various spaces. We primarily encounter glitches in digital media. As a film or video glitches, faces, buildings, and landscapes are deformed and superimposed. This sudden shift interrupts the viewer’s experience and calls attention to the present moment.

We employ this technique on the site, applying it along the primary spatial axis, altering the scale and form of waterways, terrain, plant communities, and sculptures.